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Returning 35 results for 'conjuration spells'.

Tarul Var

Monsters

Focused Conjuration. While Var is concentration on a conjuration spell, his concentration can't be broken as a result of taking damage.Legendary Resistance (3/Day). If Var fails a saving throw, he

Intelligence (spell save DC 17, +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). He has the following wizard spells prepared:Cantrips (at will): fire

Conjurer Legacy This doesn't reflect the latest rules and lore. Learn More

Monsters

with spell attacks). The conjurer has the following wizard spells prepared:Cantrips (at will): acid splash, mage hand, poison spray, prestidigitation1st level (4 slots): mage armor, magic missile

): cloudkill,* conjure elemental**Conjuration spell of 1st level or higherBenign Transportation (Recharges after the Conjurer Casts a Conjuration Spell of 1st Level or Higher). As a bonus action, the

Planecaller's Codex

Magic Items

the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school.When you cast a conjuration spell

The pages of this book are bound in fiend hide, and its cover is embossed with a diagram of the Great Wheel of the multiverse. When found, the book contains the following spells: banishment, find

Jim Darkmagic

Monsters

Special Equipment. Jim carries a wand of wonder.Benign Transportation (Recharges after Jim Casts a Conjuration Spell of 1st Level or Higher). As a bonus action, Jim teleports up to 30 feet to a

following wizard spells prepared:Cantrips (at will): fire bolt, friends, mage hand, minor illusion, prestidigitation1st level (4 slots): disguise self, Jim's magic missile,* shield, mage armor2nd level (3

Atlas of Endless Horizons

Magic Items

This thick book is bound in dark leather, crisscrossed with inlaid silver lines suggesting a map or chart. When found, the book contains the following spells, which are wizard spells for you while

holding the book, you can use it as a spellcasting focus for your wizard spells.The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following

Spells Well, darn. Whatever could have happened to the spells Mordenkainen’s Bountiful Back-Patting, Heward’s Hot Air, and all the rest? I’m sure I submitted the spells they insisted I include herein

. Seems they got lost in the shuffle. Shame. Tasha This section contains new spells that the DM may add to a campaign, making them available to player character and monster spellcasters alike. The

Wizard Spells

Compendium - Sources->Princes of the Apocalypse

Wizard Spells One of the best ways to introduce these new spells is to include them in spellbooks that appear as treasure. Cantrips (0 Level) Control flames (transmutation) Create bonfire

(conjuration) Frostbite (evocation) Gust (transmutation)Mold earth (transmutation) Shape water (transmutation) Thunderclap (evocation)1st Level Absorb elements

Druid Spells

Compendium - Sources->Princes of the Apocalypse

Druid Spells When druids prepare their spells, they have access to the entire spell list for their class. Given that fact, beware of making all of these new spells available to a player who is easily

overwhelmed when presented with many options. For such a player, consider adding only story-appropriate spells to druid’s list. For example, if the player’s druid is from a coastal region, you could

Druid Spells

Compendium - Sources->Xanathar's Guide to Everything

Druid Spells Cantrips (0 Level) Control flames (transmutation) Create bonfire (conjuration) Frostbite (evocation) Gust (transmutation) Infestation (conjuration) Magic stone

tremor (evocation) Ice knife (conjuration) Snare (abjuration) 2nd Level Dust devil (conjuration) Earthbind (transmutation) Healing spirit (conjuration) Skywrite (transmutation, ritual

Sorcerer Spells

Compendium - Sources->Princes of the Apocalypse

Sorcerer Spells Cantrips (0 Level) Control flames (transmutation) Create bonfire (conjuration) Frostbite (evocation) Gust (transmutation)Mold earth (transmutation) Shape

water (transmutation) Thunderclap (evocation)1st Level Absorb elements (abjuration) Catapult (transmutation)Ice knife (conjuration) Earth tremor (evocation

Warlock Spells

Compendium - Sources->Xanathar's Guide to Everything

Warlock Spells Cantrips (0 Level) Create bonfire (conjuration) Frostbite (evocation) Infestation (conjuration) Magic stone (transmutation) Thunderclap (evocation) Toll the dead

(conjuration) Thunder step (conjuration) 4th Level Charm monster (enchantment) Elemental bane (transmutation) Shadow of moil (necromancy) Sickening radiance (evocation) Summon greater

Wizard Spells

Compendium - Sources->Xanathar's Guide to Everything

Wizard Spells Cantrips (0 Level) Control flames (transmutation) Create bonfire (conjuration) Frostbite (evocation) Gust (transmutation) Infestation (conjuration) Mold earth

(evocation) Ice knife (conjuration) Snare (abjuration) 2nd Level Aganazzar’s scorcher (evocation) Dragon’s Breath (transmutation) Dust devil (conjuration) Earthbind (transmutation

School of Conjuration

Compendium - Sources->Player's Handbook

School of Conjuration As a conjurer, you favor spells that produce objects and creatures out of thin air. You can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight

on your behalf. As your mastery grows, you learn spells of transportation and can teleport yourself across vast distances, even to other planes of existence, in an instant. Conjuration Savant Beginning

Sorcerer Spells

Compendium - Sources->Xanathar's Guide to Everything

Sorcerer Spells Cantrips (0 Level) Control flames (transmutation) Create bonfire (conjuration) Frostbite (evocation) Gust (transmutation) Infestation (conjuration) Mold earth

(conjuration) 2nd Level Aganazzar’s scorcher (evocation) Dragon’s Breath (transmutation) Dust devil (conjuration) Earthbind (transmutation) Maximilian’s earthen grasp (transmutation) Mind

Ranger Spells

Compendium - Sources->Xanathar's Guide to Everything

Ranger Spells 1st Level Absorb elements (abjuration) Beast bond (divination) Snare (abjuration) Zephyr strike (transmutation) 2nd Level Healing spirit (conjuration) 3rd Level Flame

arrows (transmutation) 4th Level Guardian of nature (transmutation) 5th Level Steel wind strike (conjuration) Wrath of nature (evocation)

Compendium - Sources->Spelljammer: Adventures in Space->Astral Adventurer’s Guide

class is presented in Tasha’s Cauldron of Everything.) Spells Level Spell School Class 2nd Air Bubble Conjuration Artificer, Druid, Ranger, Sorcerer, Wizard 5th Create Spelljamming Helm Transmutation

Spells The Spells table lists the two spells in this section and the levels of those spells. The table also notes the school of magic of a spell and which classes have access to it. (The artificer

Paladin Spells

Compendium - Sources->Xanathar's Guide to Everything

Paladin Spells 1st Level Ceremony (abjuration, ritual) 4th Level Find greater steed (conjuration) 5th Level Holy weapon (evocation)

Cleric Spells

Compendium - Sources->Xanathar's Guide to Everything

Cleric Spells Cantrips (0 Level) Toll the dead (necromancy) Word of radiance (evocation) 1st Level Ceremony (abjuration, ritual) 3rd Level Life transference (necromancy) 5th Level Dawn (evocation) Holy weapon (evocation) 7th Level Temple of the gods (conjuration)

Spells

Compendium - Sources->Strixhaven: A Curriculum of Chaos

Spells Created at Strixhaven, the spells presented in this section are available to the backgrounds offered in this chapter. The spells also appear on the class spell lists indicated in the Spells

table below. Spells Level Spell School Class 1st Silvery Barbs Enchantment Bard, Sorcerer, Wizard 2nd Borrowed Knowledge Divination Bard, Cleric, Warlock, Wizard 2nd Kinetic Jaunt Transmutation

Warlock Spells

Compendium - Sources->Princes of the Apocalypse

Warlock Spells Cantrips (0 Level) Create bonfire (conjuration) Frostbite (evocation)Magic stone (transmutation) Thunderclap (evocation)2nd Level Earthbind

Planecaller's Codex

Compendium - Sources->Tasha’s Cauldron of Everything

. When found, the book contains the following spells: banishment, find familiar, gate, magic circle, planar binding, and summon elemental (appears in this book). It functions as a spellbook for you

. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the

Spells

Compendium - Sources->Fizban's Treasury of Dragons

Spells I am less guarded with my spells than I am with my recipes. Magic shared is soon improved. But when it comes to my pudding, well, you can’t fix perfect. -Fizban This section contains new

spells that the DM may add to a campaign, making them available to player characters and monster spellcasters alike. The Spells table lists the new spells, ordering them by level. The table also notes

Atlas of Endless Horizons

Compendium - Sources->Tasha’s Cauldron of Everything

prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school. When you are hit by an attack, you can use your reaction to expend 1 charge to teleport up to 10

map or chart. When found, the book contains the following spells, which are wizard spells for you while you are attuned to the book: arcane gate, dimension door, gate, misty step, plane shift

Conjurer

Compendium - Sources->Tales from the Yawning Portal

has the following wizard spells prepared: Cantrips (at will): acid splash, mage hand, poison spray, prestidigitation 1st level (4 slots): mage armor, magic missile, unseen servant* 2nd level (3

elemental* *Conjuration spell of 1st level or higher Benign Transportation (Recharges after the Conjurer Casts a Conjuration Spell of 1st Level or Higher). As a bonus action, the conjurer teleports up

Runic Circle Magic

Compendium - Sources->Bigby Presents: Glory of the Giants

spells can try to decipher a spell coded in the carvings. The spell is subject to your approval and must belong to the conjuration, divination, or evocation school. If the creature has spell slots of

Runic Circle Magic The Runic Circle has the following properties: Magic Archive. The inscribed runes make up a gigantic archive of spells. With 1 hour of study, a creature that is capable of casting

Tarul Var

Compendium - Sources->Tales from the Yawning Portal

., passive Perception 17 Languages Abyssal, Common, Infernal, Primordial, Thayan Challenge 13 (10,000 XP) Focused Conjuration. While Var is concentrating on a conjuration spell, his concentration can’t

. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). He has the following wizard spells prepared: Cantrips (at will): fire bolt,mage hand,* minor illusion

Eldritch Master

Compendium - Sources->Basic Rules

iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend. Or it could be the tattered diary of a lunatic driven mad by contact

the Tome. Your Book of Shadows might be a fine, gilt-edged tome with spells of enchantment and illusion, gifted to you by the lordly Archfey. It could be a weighty tome bound in demon hide studded with

Eldritch Master

Compendium - Sources->Player's Handbook

iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend. Or it could be the tattered diary of a cultist tormented by contact

the Tome. Your Book of Shadows might be a fine, gilt-edged tome with spells of enchantment and illusion, gifted to you by the lordly Archfey. It could be a weighty tome bound in demon hide studded with

Sanctum Features

Compendium - Sources->Waterdeep: Dragon Heist

any door in the sanctum by touch. Except where noted, areas of the sanctum are brightly lit by continual flame spells cast on wall sconces. TELEPORTER RINGS To access Manshoon’s extraplanar sanctum

, one needs a teleporter ring: a brass signet ring bearing a stylized M, and which emanates an aura of conjuration magic when targeted by a detect magic spell or similar magic. Manshoon gives these

Xonthal's Tower

Compendium - Sources->Tyranny of Dragons

beyond, reaching distant Zakhara, Kara-Tur, and even Maztica. His work focused on conjuration and elemental evocation, so he often kept elementals and genies for company. Xonthal prized solitude, so he

been up to in the intervening decades, or whether he’s even still alive. Some think he must have become a lich, while others believe he’s just dead. All that’s certain is that the hedge maze remains a frustrating barrier, and the spells and wards protecting the tower against entry remain as powerful as ever.

81. Ebon Pool

Compendium - Sources->Tomb of Annihilation

81. Ebon Pool A pool of jet-black ooze glistens inside this silent chamber, whose walls are decorated with relief carvings depicting black stars. The pool radiates an aura of conjuration magic to a

not subject to the magical wards that prevent teleportation spells from functioning within the tomb. The ooze obelisk sinks back into the pool and disappears after 1 minute. Tossing another black marble into the pool causes the obelisk to reform.

Living Spells

Compendium - Sources->Eberron: Rising from the Last War

Living Spell Living spells come in many varieties; the stat blocks here are three examples. Living spells most often manifest from evocation and conjuration spells. To make a living spell from a

Living Spells Of all the anomalies that emerged from the magical cataclysm that created the Mournland, the appearance of living spells might be the most mysterious. In some unknown fashion, the

Attack Rolls

Compendium - Sources->Basic Rules

harmful effects, harm trespassers, or banish creatures to other planes of existence. Conjuration spells involve the transportation of objects and creatures from one location to another. Some spells

Attack Rolls Some spells require the caster to make an attack roll to determine whether the spell effect hits the intended target. Your attack bonus with a spell attack equals your spellcasting

Xonthal's Tower

Compendium - Sources->Rise of Tiamat

beyond, reaching distant Zakhara, Kara-Tur, and even Maztica. His work focused on conjuration and elemental evocation, so he often kept elementals and genies for company. Xonthal prized solitude, so he

been up to in the intervening decades, or whether he’s even still alive. Some think he must have become a lich, while others believe he’s just dead. All that’s certain is that the hedge maze remains a frustrating barrier, and the spells and wards protecting the tower against entry remain as powerful as ever.

Spells

Compendium - Sources->The Book of Many Things

magic, whether it requires concentration, whether it bears the ritual tag, and which classes have access to it. Spells Level Spell School Concentration Ritual Class 2nd Spray of Cards Conjuration

Spells This section contains spells DMs can make available to characters and creatures in their campaigns. The Spells table lists these spells, ordered by level; it also notes each spell’s school of

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